All maps are
open source and were created by this thread's starter, except for The Lost Hunters and Perdition, which are BGH modified.
Screenshots of emphasized maps are included in the briefcase's zip file.
Map Descriptions(8)Network Complex // Melee map designed for playing versus computers. Each base is unique, and plenty of expansion outlay the 256x256 space platform. Non-money map.
(8)The Lost Hunters // Big Game Hunters with Lost Temple's elevated terrain and a 'lost temple.' Eight minerals with 20000 quantity stacked closest to town hall as normal StarEdit allows. Money map.
Firestorm Defense BETA (7 Players) // Nuclear defense map that does not rely on nuclear fission, but explosions that the nuke makes while it passes by enemy targets. Imagine the nuke falling down after its launch, enemies that was contacted by the missile will be automatically destroyed (depending upon blast sequence). Sounds included.
Maze #1 (7 Players) // First in the Maze series; 64x64. You will control a Zergling to look for the path to the Minotaur, then slay him. There are various death traps around in this 64x64 map. You get unlimited lives, but one wrong turn and it's back to the starting line. 1 checkpoint is in the maze. Music included.
Maze #2 (7 Players) // An obstacle map where majority of the 64x64 map is an entire maze. The 1x1 cell 'walls' and fatal when touched, meaning one zergling can move through a path at a time. If you die, there are 0 checkpoints, and you will restart all over. Sounds included.
Maze #2b (7 Players) // Revision of the first #2, 64x64, with different maze patterns. Additions are a bestowment of observer and black 'binary' terrains where it may either be a wall or a passage, this also makes the game much more difficult. Sounds included
Maze #3 (7 Players) // A mini 128x128 RPG similar to Maze #1, but dead ends do not kill you. Instead, monsters will spawn if you possess a sword (acquired at center of map). You can upgrade either weapons 1 min or armor 2 mins every 1000 Experience Points that exchange for 1 min. There are 3 checkpoints. Once you have destroyed all three locks on the Top Left, Top Right, and Bottom Corner, three ersatz Minotaur and one true Minotaur will spawn.
10000 Marines Myriad (7 Players) // Unofficial (not made by original author) sequel to the 9999 Marine map. Created due to dissatisfaction that there were not actually 9999 marines in the previous. For Myriad, 128x128, there are guaranteed 10,002 marines. 2 Raynor Marines with 9900 HP and 100 HP first round, 10,000 marines with 1 HP second round, and a bonus third round, which is kept a secret. Additional "enhancements" were added; read the texts in game to find out. Sounds included.
Options (1 Tester) // A selection of option method that can be used as a buy, light switch, start level, or et cetera switches. Read/copy the map's triggers to apply them.
Speed Test (1 Tester, 6 Observers) // An in game look at the speed and acceleration of units.
[4]Perdition [BGH]VFBW (4 Players) // The source of this 128x128 map was liquidated. Custom melee with missions. Play this map with melee experts and when you have enough time. It is extremely difficult.
If you have played any of the maps, please list the bugs or improvements you may find/make. Thank you.Below is a screenshot of (8)Network Complex.scx