V-Tec Paintball NXG
Latest Update: 2007.06.13
V-Tec Paintball originated by KnIgHtCoM in 1998
Recreated from scratch on May 12, 2007 by Drant and l2l(Hunt
with modern map making methods and new features
Visit channel Op V-Tec in USEast to play with V-Tec veterans
Changes from FirstDawn/Skillz/Enhance versions...
PHYSICAL
- Terrain palette uniformed to reduce distractions
- Comsat added as player presence indicator
Scanner cost 35n and charges when a unit is at the computer
doodad
- Chrysalis powerup replaced by Chrysalis sprite for unmorph explosions
Enemy units will still be blocked if they try to move over
the sprite
- Dragoon will spawn farther if two civilians are near its tube
- Map revealers realigned so vision only extends inside base walls
- Only the bottom tele crystal is owned to limit vision below base
- Units very near teleporters will go into it in 1 second
- Anti-camp field expanded throughout entire base
- Anti-camp explodes each camping unit instead of them dying all at once
- Upgrade area divided to three parts for backward upgrades
- Units near upgrade area becomes invincible and will ally enemy units
there
Effects will stop when unit exits upgrade area or when player
has a kill
- Respawn takes exactly 5 seconds
- Death in camp respawn takes exactly 25 seconds
- Flag Carrier returns two civilian to where he was
- Constant alliance prevents accidental A-click teamkill
ABSTRACT
- Rewritten with hypertrigger compliance, no long Wait triggers
- Wait triggers and switches replaced by death counters
- Base responsibility distributed to every players hierarchically
- Observer Mode switchable by putting Civ at Chrysalis
- Clock added to show elapsed time in precise seconds
- Winning score is determined by the opposite team’s deaths
Minerals are kills needed for the team to win
Gas are team deaths left until the team loses
Winning score will readjust if it is too high and a player leaves
- Anti-camp warning is symbol instead of text
- Flag and FC status alert switchable (On) by unallying a teammate
- Unreal Announcer switchable (Off) by allying an enemy
2-6 kills: Double, Multi, Ultra, Monster, Killing
Spree
Headshot sound when FC is the only owned unit and it has a
kill
Humiliation sound when FC dies without a kill
UNITS
- Eight new units to give every class 3 upgrades
- Upgraded units have full 250 energy
- Renamed units to their nicks
- 0th tier unit has white name, 1st yellow, 2nd orange, 3rd red
0, 5, 10, 15 kills:
- Protoss Assault Class
Goon H15-S05-A1-D10 Dragoon
Fenix H15-S10-A1-D12 HDragoon
Scout H05-S10-A0-D07 Scout
*26 damage to muta, speed
Archon H10-S40-A0-D30 HArchon
- Terran Support Class
Rine H05-A0-D10 Marine
Vult H10-A0-D10 Vulture *speed
Ghost H10-A0-D16 Ghost
Gol H25-A1-D13 HGoliath *26 full air damage
- Zerg Defense Class
Ling H12-A0-D10 Zergling
Dev H12-A0-D12
HZergling
Def H16-A0-D50 HDefiler *Dark
Swarm into InfTerran, limit
1
Guard H20-A0-D25 HGuardian
- Terran Protect Class
Bat H18-A0-D16 Firebat *8 damage per flame
Montag H22-A0-D18 HFirebat *9 damage per flame
Wraith H08-A0-D12 HWraith *10 air damage, cloak for 1
second, recharge ~30s
Tank H30-A1-D18 Tank
- Zerg Strike Class
Hydra H05-A0-D10 Hydralisk
HK H10-A0-D12
HHydralisk
Duran H14-A0-D10 HGhost *Heals, shorter range than
Ghost
Muta H30-A0-D20 HMutalisk
- Protoss Special Class
Temp H10-S08-A0-D06 HTemplar
*storm and hallucination 200n
DT H10-S10-A0-D12 HDarkTemplar *share vision when near
enemy, limit 1
Lot H10-S12-A0-D24 Zealot *12 damage per blade, speed
Kerri H30-S00-A1-D35 InfKerrigan *storm, ensnare
75n, limit 1
- FC H07-A0-D12 HMarine