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Staredit Network -> toolazytodo -> Blast Furnace
Report, edit, etc...Posted by Drant on 2005-02-26 at 04:30:23
Name: Blast Furnace
Type: Defense, maze, tag
Dimension: 64x64
Forces: 2 - Prisoners and Wardens
Players: 7

Affinity: Dodgeball

Description:
PRISONER - The map is a maze, stay on your path or be respawned to the beginning.
Avoid incoming fireballs that comes from either top or bottom sides. If there are two
prisoners, either player can tag a "burnt" player that collided with a fireball--to save
him. Checkpoints are available. You have 30 minutes to successfully run through the
maze.

WARDEN - The map has two horizontal strips on top and bottom.
You control 4 tanks. You can make a fireball that shoots vertically through the map by
deploying a lone tank on the strip (X/O). You gain additional tanks by burning
prisoners. In 30 minutes, prevent the prisoners from reaching the end.

Diagram:
T=Tank X/O=StripeColor F=Fireball'sPath H=GroundBoundary
warden's area ->|X|O|T|O|X|O| F
boundary ------->HHHHHHHHHH F
maze ------------>|X|O|X|O|X|O| F
maze ------------>|X|O|X|O|X|O| F
maze ------------>|X|O|X|O|X|O| F
boundary ------->HHHHHHHHHH F
warden's area ->|X|O|X|O|X|O| F

Features:
- Open-source [unprotected] map
- Triggers commented and explained
- Malleable terrain for new gaming experiences
- Detailed and storied briefing in and out game
- Allusive easter egg (Guess what it is!)
- Sound effects
- Terrain difference, direct-to-end prevention
- Target guidance
- Tagging
- Checkpoint

Commentary:
This is a continuation of my Firestorm map. Blast Furnace was originally intended to
have two modes, one with a player being a Zergling dodging fireballs and the other
with computer controlled units running across the map. I also intended to have a
dropshop for that version, but I scrapped it all in plain realization that all the work
doesn't necessary add to the fun, but the complexity of the game. Complexity which
most battle.netian lack the intelligence to exploit. So then I created this version of
Blast Furnace, with one sole mission objective. I amazed myself that I completed this
map despite all the monotonious triggering I had to duplicate over and over. But
thanks to a macro program, I was able to fractionate my time on the tasks
significantly.
Here is another open-source map I have beta tested, debugged, and
suggestion-complied for you at Staredit.net to (hopefully) have fun over. I know I did.

Download Map Here

[attachmentid=5574]
Report, edit, etc...Posted by Puni(F) on 2005-02-26 at 08:54:13
Cool map...Kinda hard for the prisoner though.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-26 at 18:42:50
I disagree... its really hard for the warden!!! It's super easy with the prisoner!!! I mean, if you have basic bounding skills, you can do this quite easily.
Report, edit, etc...Posted by Puni(F) on 2005-02-26 at 18:44:15
Yea but all the warden has to do is shoot the fireballs, And the prisoner has to dodge it all. So basically for me its hard happy.gif
Report, edit, etc...Posted by Drant on 2005-02-26 at 19:24:25
The difficulty depends on how well both side plays.
Report, edit, etc...Posted by Mr.Kirbycode774 on 2005-02-26 at 19:28:01
Thats true Drant. If Warden's don't understand the concept of "one tank per lane", the prisoners can win quite easily. happy.gif
Report, edit, etc...Posted by Puni(F) on 2005-02-26 at 19:45:51
Yes, True, I have just realized that the prisoner has the best chance at winning, But also the warden does too, He could just mass fireballs evrey where, And he will eventually hit the prisoner.
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